Files
Nitrox/NitroxServer/Communication/Packets/Processors/PlayerDeathEventProcessor.cs
2025-07-06 00:23:46 +02:00

41 lines
1.4 KiB
C#

using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxModel.Serialization;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors
{
class PlayerDeathEventProcessor : AuthenticatedPacketProcessor<PlayerDeathEvent>
{
private readonly PlayerManager playerManager;
private readonly SubnauticaServerConfig serverConfig;
public PlayerDeathEventProcessor(PlayerManager playerManager, SubnauticaServerConfig config)
{
this.playerManager = playerManager;
this.serverConfig = config;
}
public override void Process(PlayerDeathEvent packet, Player player)
{
if (serverConfig.IsHardcore())
{
player.IsPermaDeath = true;
PlayerKicked playerKicked = new PlayerKicked("Permanent death from hardcore mode");
player.SendPacket(playerKicked);
}
player.LastStoredPosition = packet.DeathPosition;
player.LastStoredSubRootID = player.SubRootId;
if (player.Permissions > Perms.MODERATOR)
{
player.SendPacket(new ChatMessage(ChatMessage.SERVER_ID, "You can use /back to go to your death location"));
}
playerManager.SendPacketToOtherPlayers(packet, player);
}
}
}