Files
Nitrox/NitroxServer/Communication/Packets/Processors/PlayerMovementProcessor.cs
2025-07-06 00:23:46 +02:00

38 lines
1.4 KiB
C#

using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Util;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors
{
class PlayerMovementProcessor : AuthenticatedPacketProcessor<PlayerMovement>
{
private readonly PlayerManager playerManager;
private readonly EntityRegistry entityRegistry;
public PlayerMovementProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
{
this.playerManager = playerManager;
this.entityRegistry = entityRegistry;
}
public override void Process(PlayerMovement packet, Player player)
{
Optional<PlayerWorldEntity> playerEntity = entityRegistry.GetEntityById<PlayerWorldEntity>(player.PlayerContext.PlayerNitroxId);
if (playerEntity.HasValue)
{
playerEntity.Value.Transform.Position = packet.Position;
playerEntity.Value.Transform.Rotation = packet.BodyRotation;
}
player.Position = packet.Position;
player.Rotation = packet.BodyRotation;
playerManager.SendPacketToOtherPlayers(packet, player);
}
}
}