Files
Nitrox/NitroxServer/Communication/Packets/Processors/PlayerSyncFinishedProcessor.cs
2025-07-06 00:23:46 +02:00

28 lines
886 B
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors
{
public class PlayerSyncFinishedProcessor : AuthenticatedPacketProcessor<PlayerSyncFinished>
{
private readonly PlayerManager playerManager;
public PlayerSyncFinishedProcessor(PlayerManager playerManager)
{
this.playerManager = playerManager;
}
public override void Process(PlayerSyncFinished packet, Player player)
{
// If this is the first player connecting we need to restart time at this exact moment
if (playerManager.GetConnectedPlayers().Count == 1)
{
Server.Instance.ResumeServer();
}
playerManager.FinishProcessingReservation(player);
}
}
}