Files
2025-07-06 00:23:46 +02:00

26 lines
907 B
C#

using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors
{
public class ScheduleProcessor : AuthenticatedPacketProcessor<Schedule>
{
private readonly PlayerManager playerManager;
private readonly ScheduleKeeper scheduleKeeper;
public ScheduleProcessor(PlayerManager playerManager, ScheduleKeeper scheduleKeeper)
{
this.playerManager = playerManager;
this.scheduleKeeper = scheduleKeeper;
}
public override void Process(Schedule packet, Player player)
{
scheduleKeeper.ScheduleGoal(NitroxScheduledGoal.From(packet.TimeExecute, packet.Key, packet.Type));
playerManager.SendPacketToOtherPlayers(packet, player);
}
}
}