26 lines
907 B
C#
26 lines
907 B
C#
using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer.Communication.Packets.Processors
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{
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public class ScheduleProcessor : AuthenticatedPacketProcessor<Schedule>
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{
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private readonly PlayerManager playerManager;
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private readonly ScheduleKeeper scheduleKeeper;
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public ScheduleProcessor(PlayerManager playerManager, ScheduleKeeper scheduleKeeper)
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{
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this.playerManager = playerManager;
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this.scheduleKeeper = scheduleKeeper;
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}
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public override void Process(Schedule packet, Player player)
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{
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scheduleKeeper.ScheduleGoal(NitroxScheduledGoal.From(packet.TimeExecute, packet.Key, packet.Type));
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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}
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}
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