Files
Nitrox/NitroxServer/Communication/Packets/Processors/SeaTreaderSpawnedChunkProcessor.cs
2025-07-06 00:23:46 +02:00

15 lines
570 B
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class SeaTreaderSpawnedChunkProcessor(
PlayerManager playerManager,
EntityRegistry entityRegistry
) : TransmitIfCanSeePacketProcessor<SeaTreaderSpawnedChunk>(playerManager, entityRegistry)
{
public override void Process(SeaTreaderSpawnedChunk packet, Player sender) => TransmitIfCanSeeEntities(packet, sender, [packet.CreatureId]);
}