36 lines
1.6 KiB
C#
36 lines
1.6 KiB
C#
using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors;
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public class SimulationOwnershipRequestProcessor : AuthenticatedPacketProcessor<SimulationOwnershipRequest>
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{
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private readonly PlayerManager playerManager;
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private readonly SimulationOwnershipData simulationOwnershipData;
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private readonly EntitySimulation entitySimulation;
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public SimulationOwnershipRequestProcessor(PlayerManager playerManager, SimulationOwnershipData simulationOwnershipData, EntitySimulation entitySimulation)
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{
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this.playerManager = playerManager;
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this.simulationOwnershipData = simulationOwnershipData;
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this.entitySimulation = entitySimulation;
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}
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public override void Process(SimulationOwnershipRequest ownershipRequest, Player player)
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{
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bool aquiredLock = simulationOwnershipData.TryToAcquire(ownershipRequest.Id, player, ownershipRequest.LockType);
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if (aquiredLock)
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{
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bool shouldEntityMove = entitySimulation.ShouldSimulateEntityMovement(ownershipRequest.Id);
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SimulationOwnershipChange simulationOwnershipChange = new(ownershipRequest.Id, player.Id, ownershipRequest.LockType, shouldEntityMove);
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playerManager.SendPacketToOtherPlayers(simulationOwnershipChange, player);
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}
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SimulationOwnershipResponse responseToPlayer = new(ownershipRequest.Id, aquiredLock, ownershipRequest.LockType);
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player.SendPacket(responseToPlayer);
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}
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}
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