39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using NitroxModel.DataStructures.GameLogic;
|
|
using NitroxModel.Packets;
|
|
using NitroxServer.Communication.Packets.Processors.Abstract;
|
|
using NitroxServer.GameLogic;
|
|
using NitroxServer.GameLogic.Entities;
|
|
|
|
namespace NitroxServer.Communication.Packets.Processors;
|
|
|
|
public class VehicleDockingProcessor : AuthenticatedPacketProcessor<VehicleDocking>
|
|
{
|
|
private readonly PlayerManager playerManager;
|
|
private readonly EntityRegistry entityRegistry;
|
|
|
|
public VehicleDockingProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
|
|
{
|
|
this.playerManager = playerManager;
|
|
this.entityRegistry = entityRegistry;
|
|
}
|
|
|
|
public override void Process(VehicleDocking packet, Player player)
|
|
{
|
|
if (!entityRegistry.TryGetEntityById(packet.VehicleId, out Entity vehicleEntity))
|
|
{
|
|
Log.Error($"Unable to find vehicle to dock {packet.VehicleId}");
|
|
return;
|
|
}
|
|
|
|
if (!entityRegistry.TryGetEntityById(packet.DockId, out Entity dockEntity))
|
|
{
|
|
Log.Error($"Unable to find dock {packet.DockId} for docking vehicle {packet.VehicleId}");
|
|
return;
|
|
}
|
|
|
|
entityRegistry.ReparentEntity(vehicleEntity, dockEntity);
|
|
|
|
playerManager.SendPacketToOtherPlayers(packet, player);
|
|
}
|
|
}
|