64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
using NitroxModel.DataStructures.GameLogic.Entities;
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using NitroxModel.DataStructures.Unity;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors;
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public class VehicleMovementsPacketProcessor : AuthenticatedPacketProcessor<VehicleMovements>
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{
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private static readonly NitroxVector3 CyclopsSteeringWheelRelativePosition = new(-0.05f, 0.97f, -23.54f);
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private readonly PlayerManager playerManager;
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private readonly EntityRegistry entityRegistry;
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private readonly SimulationOwnershipData simulationOwnershipData;
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public VehicleMovementsPacketProcessor(PlayerManager playerManager, EntityRegistry entityRegistry, SimulationOwnershipData simulationOwnershipData)
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{
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this.playerManager = playerManager;
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this.entityRegistry = entityRegistry;
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this.simulationOwnershipData = simulationOwnershipData;
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}
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public override void Process(VehicleMovements packet, Player player)
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{
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for (int i = packet.Data.Count - 1; i >= 0; i--)
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{
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MovementData movementData = packet.Data[i];
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if (simulationOwnershipData.GetPlayerForLock(movementData.Id) != player)
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{
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Log.WarnOnce($"Player {player.Name} tried updating {movementData.Id}'s position but they don't have the lock on it");
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// TODO: In the future, add "packet.Data.RemoveAt(i);" and "continue;" to prevent those abnormal situations
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}
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if (entityRegistry.TryGetEntityById(movementData.Id, out WorldEntity worldEntity))
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{
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worldEntity.Transform.Position = movementData.Position;
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worldEntity.Transform.Rotation = movementData.Rotation;
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if (movementData is DrivenVehicleMovementData)
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{
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// Cyclops' driving wheel is at a known position so we need to adapt the position of the player accordingly
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if (worldEntity.TechType.Name.Equals("Cyclops"))
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{
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player.Entity.Transform.LocalPosition = CyclopsSteeringWheelRelativePosition;
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player.Position = player.Entity.Transform.Position;
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}
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else
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{
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player.Position = movementData.Position;
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player.Rotation = movementData.Rotation;
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}
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}
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}
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}
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if (packet.Data.Count > 0)
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{
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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}
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}
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