42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors;
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public class VehicleUndockingProcessor : AuthenticatedPacketProcessor<VehicleUndocking>
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{
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private readonly PlayerManager playerManager;
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private readonly EntityRegistry entityRegistry;
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public VehicleUndockingProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
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{
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this.playerManager = playerManager;
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this.entityRegistry = entityRegistry;
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}
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public override void Process(VehicleUndocking packet, Player player)
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{
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if (packet.UndockingStart)
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{
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if (!entityRegistry.TryGetEntityById(packet.VehicleId, out Entity vehicleEntity))
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{
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Log.Error($"Unable to find vehicle to undock {packet.VehicleId}");
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return;
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}
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if (!entityRegistry.GetEntityById(vehicleEntity.ParentId).HasValue)
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{
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Log.Error($"Unable to find docked vehicles parent {vehicleEntity.ParentId} to undock from");
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return;
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}
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entityRegistry.RemoveFromParent(vehicleEntity);
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}
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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}
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