43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using NitroxModel.DataStructures.GameLogic;
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using NitroxServer.ConsoleCommands.Abstract;
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using NitroxServer.ConsoleCommands.Abstract.Type;
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using NitroxServer.GameLogic;
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namespace NitroxServer.ConsoleCommands;
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// TODO: When we make the new command system, move this stuff to it
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public class AuroraCommand : Command
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{
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private readonly StoryManager storyManager;
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// We shouldn't let the server use this command because it needs some stuff to happen client-side like goals
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public AuroraCommand(StoryManager storyManager) : base("aurora", Perms.ADMIN, PermsFlag.NO_CONSOLE, "Manage Aurora's state")
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{
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AddParameter(new TypeString("countdown/restore/explode", true, "Which action to apply to Aurora"));
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this.storyManager = storyManager;
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}
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protected override void Execute(CallArgs args)
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{
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string action = args.Get<string>(0);
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switch (action.ToLower())
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{
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case "countdown":
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storyManager.BroadcastExplodeAurora(true);
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break;
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case "restore":
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storyManager.BroadcastRestoreAurora();
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break;
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case "explode":
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storyManager.BroadcastExplodeAurora(false);
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break;
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default:
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// Same message as in the abstract class, in method TryExecute
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SendMessage(args.Sender, $"Error: Invalid Parameters\nUsage: {ToHelpText(false, true)}");
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break;
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}
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}
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}
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