65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
using System;
|
|
using NitroxModel.DataStructures.GameLogic;
|
|
using NitroxModel.Packets;
|
|
using NitroxServer.ConsoleCommands.Abstract;
|
|
using NitroxServer.ConsoleCommands.Abstract.Type;
|
|
using NitroxServer.GameLogic;
|
|
|
|
namespace NitroxServer.ConsoleCommands;
|
|
|
|
public class FastCommand : Command
|
|
{
|
|
private readonly PlayerManager playerManager;
|
|
private readonly SessionSettings sessionSettings;
|
|
|
|
public FastCommand(PlayerManager playerManager, SessionSettings sessionSettings) : base("fast", Perms.MODERATOR, "Enables/disables a fast cheat command, whether it be \"hatch\" or \"grow\"")
|
|
{
|
|
AddParameter(new TypeEnum<FastCheatChanged.FastCheat>("cheat", true, "The name of the fast cheat to change: \"hatch\" or \"grow\""));
|
|
AddParameter(new TypeBoolean("value", false, "Whether the cheat will be enabled or disabled. Default count as a toggle"));
|
|
this.playerManager = playerManager;
|
|
this.sessionSettings = sessionSettings;
|
|
}
|
|
|
|
protected override void Execute(CallArgs args)
|
|
{
|
|
FastCheatChanged.FastCheat cheat = args.Get<FastCheatChanged.FastCheat>(0);
|
|
|
|
bool value = cheat switch
|
|
{
|
|
FastCheatChanged.FastCheat.HATCH => sessionSettings.FastHatch,
|
|
FastCheatChanged.FastCheat.GROW => sessionSettings.FastGrow,
|
|
_ => throw new ArgumentException("Must provide a valid cheat name: \"hatch\" or \"grow\""),
|
|
};
|
|
|
|
|
|
if (args.IsValid(1))
|
|
{
|
|
bool newValue = args.Get<bool>(1);
|
|
if (newValue == value)
|
|
{
|
|
SendMessage(args.Sender, $"Fast {cheat} already set to {newValue}");
|
|
return;
|
|
}
|
|
value = newValue;
|
|
}
|
|
else
|
|
{
|
|
// If the value wasn't provided then we toggle it
|
|
value = !value;
|
|
}
|
|
|
|
switch (cheat)
|
|
{
|
|
case FastCheatChanged.FastCheat.HATCH:
|
|
sessionSettings.FastHatch = value;
|
|
break;
|
|
case FastCheatChanged.FastCheat.GROW:
|
|
sessionSettings.FastGrow = value;
|
|
break;
|
|
}
|
|
|
|
playerManager.SendPacketToAllPlayers(new FastCheatChanged(cheat, value));
|
|
SendMessageToAllPlayers($"Fast {cheat} changed to {value} by {args.SenderName}");
|
|
}
|
|
}
|