51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using NitroxModel.Server;
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using NitroxServer.ConsoleCommands.Abstract;
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using NitroxServer.ConsoleCommands.Abstract.Type;
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using NitroxServer.GameLogic;
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namespace NitroxServer.ConsoleCommands;
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internal class GameModeCommand : Command
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{
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private readonly PlayerManager playerManager;
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public GameModeCommand(PlayerManager playerManager) : base("gamemode", Perms.ADMIN, "Changes a player's gamemode")
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{
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AddParameter(new TypeEnum<NitroxGameMode>("gamemode", true, "Gamemode to change to"));
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AddParameter(new TypePlayer("name", false, "Username to whom change the game mode (defaults to self)"));
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this.playerManager = playerManager;
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}
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protected override void Execute(CallArgs args)
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{
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NitroxGameMode gameMode = args.Get<NitroxGameMode>(0);
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Player targetPlayer = args.Get<Player>(1);
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if (args.IsConsole && targetPlayer == null)
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{
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Log.Error($"Console can't use the gamemode command without providing a player name to it.");
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return;
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}
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// The target player if not set, is the player who sent the command
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targetPlayer ??= args.Sender.Value;
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targetPlayer.GameMode = gameMode;
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playerManager.SendPacketToAllPlayers(GameModeChanged.ForPlayer(targetPlayer.Id, gameMode));
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SendMessage(targetPlayer, $"GameMode changed to {gameMode}");
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if (args.IsConsole)
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{
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Log.Info($"Changed {targetPlayer.Name} [{targetPlayer.Id}]'s gamemode to {gameMode}");
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}
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else
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{
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if (targetPlayer != args.Sender.Value)
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{
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SendMessage(args.Sender.Value, $"GameMode of {targetPlayer.Name} changed to {gameMode}");
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}
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}
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}
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}
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