56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using System.IO;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Serialization;
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using NitroxServer.ConsoleCommands.Abstract;
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using NitroxServer.ConsoleCommands.Abstract.Type;
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using NitroxServer.Serialization;
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using NitroxServer.Serialization.World;
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namespace NitroxServer.ConsoleCommands;
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public class PvpCommand : Command
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{
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private readonly SubnauticaServerConfig serverConfig;
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private readonly Server server;
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public PvpCommand(SubnauticaServerConfig serverConfig, Server server) : base("pvp", Perms.ADMIN, "Enables/Disables PvP")
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{
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AddParameter(new TypeString("state", true, "on/off"));
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this.serverConfig = serverConfig;
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this.server = server;
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}
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protected override void Execute(CallArgs args)
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{
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string state = args.Get<string>(0).ToLower();
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bool pvpEnabled = false;
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switch (state)
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{
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case "on":
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pvpEnabled = true;
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break;
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case "off":
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break;
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default:
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SendMessage(args.Sender, "Parameter must be \"on\" or \"off\"");
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return;
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}
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using (serverConfig.Update(Path.Combine(KeyValueStore.Instance.GetSavesFolderDir(), server.Name)))
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{
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if (serverConfig.PvPEnabled == pvpEnabled)
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{
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SendMessage(args.Sender, $"PvP is already {state}");
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return;
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}
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serverConfig.PvPEnabled = pvpEnabled;
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SendMessageToAllPlayers($"PvP is now {state}");
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}
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}
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}
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