44 lines
1.8 KiB
C#
44 lines
1.8 KiB
C#
using System.IO;
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using NitroxModel.Packets;
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using NitroxModel.Serialization;
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using NitroxModel.Server;
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using NitroxServer.ConsoleCommands.Abstract;
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using NitroxServer.ConsoleCommands.Abstract.Type;
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using NitroxServer.GameLogic;
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using NitroxServer.Serialization;
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using NitroxServer.Serialization.World;
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namespace NitroxServer.ConsoleCommands;
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internal class SetKeepInventoryCommand : Command
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{
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private readonly PlayerManager playerManager;
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private readonly SubnauticaServerConfig serverConfig;
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private readonly Server server;
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public SetKeepInventoryCommand(PlayerManager playerManager, SubnauticaServerConfig serverConfig, Server server) : base("keepinventory", NitroxModel.DataStructures.GameLogic.Perms.ADMIN, "Sets \"keep inventory\" setting to on/off. If \"on\", players won't lose items when they die.")
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{
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AddParameter(new TypeBoolean("state", true, "The true/false state to set keep inventory on death to"));
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this.playerManager = playerManager;
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this.serverConfig = serverConfig;
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this.server = server;
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}
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protected override void Execute(CallArgs args)
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{
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bool newKeepInventoryState = args.Get<bool>(0);
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using (serverConfig.Update(Path.Combine(KeyValueStore.Instance.GetSavesFolderDir(), server.Name)))
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{
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if (serverConfig.KeepInventoryOnDeath != newKeepInventoryState)
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{
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serverConfig.KeepInventoryOnDeath = newKeepInventoryState;
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playerManager.SendPacketToAllPlayers(new KeepInventoryChanged(newKeepInventoryState));
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SendMessageToAllPlayers($"KeepInventoryOnDeath changed to \"{newKeepInventoryState}\" by {args.SenderName}");
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}
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else
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{
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SendMessage(args.Sender, $"KeepInventoryOnDeath already set to {newKeepInventoryState}");
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}
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}
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}
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}
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