Files
Nitrox/NitroxServer/GameLogic/GameData.cs
2025-07-06 00:23:46 +02:00

31 lines
911 B
C#

using System;
using System.Runtime.Serialization;
using NitroxServer.GameLogic.Unlockables;
namespace NitroxServer.GameLogic.Bases
{
[Serializable]
[DataContract]
public class GameData
{
[DataMember(Order = 1)]
public PDAStateData PDAState { get; set; }
[DataMember(Order = 2)]
public StoryGoalData StoryGoals { get; set; }
[DataMember(Order = 3)]
public StoryTimingData StoryTiming { get; set; }
public static GameData From(PDAStateData pdaState, StoryGoalData storyGoals, ScheduleKeeper scheduleKeeper, StoryManager storyManager, TimeKeeper timeKeeper)
{
return new GameData
{
PDAState = pdaState,
StoryGoals = StoryGoalData.From(storyGoals, scheduleKeeper),
StoryTiming = StoryTimingData.From(storyManager, timeKeeper)
};
}
}
}