Files
Nitrox/NitroxServer/GameLogic/StoryTimingData.cs
2025-07-06 00:23:46 +02:00

38 lines
1.1 KiB
C#

using System;
using System.Runtime.Serialization;
namespace NitroxServer.GameLogic
{
[Serializable]
[DataContract]
public class StoryTimingData
{
[DataMember(Order = 1)]
public double ElapsedSeconds { get; set; }
[DataMember(Order = 2)]
public double? AuroraCountdownTime { get; set; }
[DataMember(Order = 3)]
public double? AuroraWarningTime { get; set; }
[DataMember(Order = 4)]
public double RealTimeElapsed { get; set; }
[DataMember(Order = 5)]
public double? AuroraRealExplosionTime { get; set; }
public static StoryTimingData From(StoryManager storyManager, TimeKeeper timeKeeper)
{
return new StoryTimingData
{
ElapsedSeconds = timeKeeper.ElapsedSeconds,
AuroraCountdownTime = storyManager.AuroraCountdownTimeMs,
AuroraWarningTime = storyManager.AuroraWarningTimeMs,
RealTimeElapsed = timeKeeper.RealTimeElapsed,
AuroraRealExplosionTime = storyManager.AuroraRealExplosionTime
};
}
}
}