Files
Nitrox/NitroxServer/UnityStubs/GameObject.cs
2025-07-06 00:23:46 +02:00

68 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.Unity;
using NitroxServer.Serialization;
namespace NitroxServer.UnityStubs
{
public class GameObject
{
public bool CreateEmptyObject { get; }
public bool IsActive { get; }
public int Layer { get; }
public string Tag { get; }
public string Id { get; }
public string ClassId { get; }
public string Parent { get; }
public int TotalComponents => components.Count;
private readonly Dictionary<Type, object> components = new Dictionary<Type, object>();
public readonly List<SerializedComponent> SerializedComponents = new();
public GameObject(GameObjectData goData)
{
CreateEmptyObject = goData.CreateEmptyObject;
IsActive = goData.IsActive;
Layer = goData.Layer;
Tag = goData.Tag;
Id = goData.Id;
ClassId = goData.ClassId;
Parent = goData.Parent;
}
public override string ToString()
{
components.TryGetValue(typeof(NitroxTransform), out object transform); // Honestly this should never be null every gameObject has a Transform
return string.Format("Id: {0}, Class Id: {1}, Transform: {2}", Id, ClassId, transform as NitroxTransform);
}
public void AddComponent(object component, Type componentType)
{
components.Add(componentType, component);
}
public object GetComponent(Type type)
{
if (components.TryGetValue(type, out object res))
{
return res;
}
return null;
}
public T GetComponent<T>()
{
return (T)GetComponent(typeof(T));
}
public bool HasComponent<T>()
{
return components.ContainsKey(typeof(T));
}
}
}