68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using NitroxModel.DataStructures;
|
|
using NitroxModel.DataStructures.Unity;
|
|
using NitroxServer.Serialization;
|
|
|
|
namespace NitroxServer.UnityStubs
|
|
{
|
|
public class GameObject
|
|
{
|
|
public bool CreateEmptyObject { get; }
|
|
public bool IsActive { get; }
|
|
public int Layer { get; }
|
|
public string Tag { get; }
|
|
public string Id { get; }
|
|
public string ClassId { get; }
|
|
public string Parent { get; }
|
|
|
|
public int TotalComponents => components.Count;
|
|
|
|
private readonly Dictionary<Type, object> components = new Dictionary<Type, object>();
|
|
public readonly List<SerializedComponent> SerializedComponents = new();
|
|
|
|
public GameObject(GameObjectData goData)
|
|
{
|
|
CreateEmptyObject = goData.CreateEmptyObject;
|
|
IsActive = goData.IsActive;
|
|
Layer = goData.Layer;
|
|
Tag = goData.Tag;
|
|
Id = goData.Id;
|
|
ClassId = goData.ClassId;
|
|
Parent = goData.Parent;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
components.TryGetValue(typeof(NitroxTransform), out object transform); // Honestly this should never be null every gameObject has a Transform
|
|
|
|
return string.Format("Id: {0}, Class Id: {1}, Transform: {2}", Id, ClassId, transform as NitroxTransform);
|
|
}
|
|
|
|
public void AddComponent(object component, Type componentType)
|
|
{
|
|
components.Add(componentType, component);
|
|
}
|
|
|
|
public object GetComponent(Type type)
|
|
{
|
|
if (components.TryGetValue(type, out object res))
|
|
{
|
|
return res;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public T GetComponent<T>()
|
|
{
|
|
return (T)GetComponent(typeof(T));
|
|
}
|
|
|
|
public bool HasComponent<T>()
|
|
{
|
|
return components.ContainsKey(typeof(T));
|
|
}
|
|
}
|
|
}
|