12 lines
411 B
C#
12 lines
411 B
C#
using UnityEngine;
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namespace NitroxClient.GameLogic.PlayerLogic.PlayerModel.Abstract
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{
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public interface ILocalNitroxPlayer : INitroxPlayer
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{
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//This serves as a "clean" player model to clone from. The root player model is going to be recolored as well
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//which would change our HSV filter parameters. Who wants to hit a moving target?
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GameObject BodyPrototype { get; }
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}
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}
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