Files
Nitrox/NitroxClient/GameLogic/PlayerLogic/PlayerModel/Equipment/ReinforcedSuitVisibilityHandler.cs
2025-07-06 00:23:46 +02:00

27 lines
1.1 KiB
C#

using System.Collections.ObjectModel;
using NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment.Abstract;
using UnityEngine;
namespace NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment
{
public class ReinforcedSuitVisibilityHandler : IEquipmentVisibilityHandler
{
private readonly GameObject gloves;
private readonly GameObject suit;
public ReinforcedSuitVisibilityHandler(GameObject playerModel)
{
gloves = playerModel.transform.Find(PlayerEquipmentConstants.REINFORCED_GLOVES_GAME_OBJECT_NAME).gameObject;
suit = playerModel.transform.Find(PlayerEquipmentConstants.REINFORCED_SUIT_GAME_OBJECT_NAME).gameObject;
}
public void UpdateEquipmentVisibility(ReadOnlyCollection<TechType> currentEquipment)
{
bool glovesVisible = currentEquipment.Contains(TechType.ReinforcedGloves);
bool bodyVisible = currentEquipment.Contains(TechType.ReinforcedDiveSuit);
gloves.SetActive(glovesVisible);
suit.SetActive(bodyVisible);
}
}
}