23 lines
790 B
C#
23 lines
790 B
C#
using System.Collections.ObjectModel;
|
|
using NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment.Abstract;
|
|
using UnityEngine;
|
|
|
|
namespace NitroxClient.GameLogic.PlayerLogic.PlayerModel.Equipment
|
|
{
|
|
public class StillSuitVisibilityHandler : IEquipmentVisibilityHandler
|
|
{
|
|
private readonly GameObject stillSuit;
|
|
|
|
public StillSuitVisibilityHandler(GameObject playerModel)
|
|
{
|
|
stillSuit = playerModel.transform.Find(PlayerEquipmentConstants.STILL_SUIT_GAME_OBJECT_NAME).gameObject;
|
|
}
|
|
public void UpdateEquipmentVisibility(ReadOnlyCollection<TechType> currentEquipment)
|
|
{
|
|
bool bodyVisible = currentEquipment.Contains(TechType.WaterFiltrationSuit);
|
|
|
|
stillSuit.SetActive(bodyVisible);
|
|
}
|
|
}
|
|
}
|