46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
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using NitroxClient.Unity.Helper;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using NitroxModel_Subnautica.DataStructures;
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using UnityEngine;
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namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
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public class CrafterMetadataProcessor : EntityMetadataProcessor<CrafterMetadata>
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{
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// small increase to prevent this player from swiping item from remote player
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public const float ANTI_GRIEF_DURATION_BUFFER = 0.2f;
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public override void ProcessMetadata(GameObject gameObject, CrafterMetadata metadata)
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{
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if (metadata.TechType == null)
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{
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EnsureCrafterReset(gameObject);
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}
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else
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{
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SpawnItemInCrafter(gameObject, metadata);
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}
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}
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private void EnsureCrafterReset(GameObject gameObject)
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{
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CrafterLogic crafterLogic = gameObject.RequireComponentInChildren<CrafterLogic>(true);
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crafterLogic.ResetCrafter();
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}
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private void SpawnItemInCrafter(GameObject gameObject, CrafterMetadata metadata)
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{
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GhostCrafter ghostCrafter = gameObject.RequireComponentInChildren<GhostCrafter>(true);
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float elapsedFromStart = DayNightCycle.main.timePassedAsFloat - metadata.StartTime;
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// If a craft started way in the past, set duration to 0.01 (the craft function will not work with 0)
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// Keeping track of both the duration and start time allows us to solve use-cases such as reloading
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// when an item is being crafted or not picked up yet.
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float duration = Mathf.Max(metadata.Duration - elapsedFromStart + ANTI_GRIEF_DURATION_BUFFER, 0.01f);
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ghostCrafter.logic.Craft(metadata.TechType.ToUnity(), duration);
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}
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}
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