Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/Processor/CrafterMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

46 lines
1.7 KiB
C#

using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxClient.Unity.Helper;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
public class CrafterMetadataProcessor : EntityMetadataProcessor<CrafterMetadata>
{
// small increase to prevent this player from swiping item from remote player
public const float ANTI_GRIEF_DURATION_BUFFER = 0.2f;
public override void ProcessMetadata(GameObject gameObject, CrafterMetadata metadata)
{
if (metadata.TechType == null)
{
EnsureCrafterReset(gameObject);
}
else
{
SpawnItemInCrafter(gameObject, metadata);
}
}
private void EnsureCrafterReset(GameObject gameObject)
{
CrafterLogic crafterLogic = gameObject.RequireComponentInChildren<CrafterLogic>(true);
crafterLogic.ResetCrafter();
}
private void SpawnItemInCrafter(GameObject gameObject, CrafterMetadata metadata)
{
GhostCrafter ghostCrafter = gameObject.RequireComponentInChildren<GhostCrafter>(true);
float elapsedFromStart = DayNightCycle.main.timePassedAsFloat - metadata.StartTime;
// If a craft started way in the past, set duration to 0.01 (the craft function will not work with 0)
// Keeping track of both the duration and start time allows us to solve use-cases such as reloading
// when an item is being crafted or not picked up yet.
float duration = Mathf.Max(metadata.Duration - elapsedFromStart + ANTI_GRIEF_DURATION_BUFFER, 0.01f);
ghostCrafter.logic.Craft(metadata.TechType.ToUnity(), duration);
}
}