22 lines
782 B
C#
22 lines
782 B
C#
using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
|
|
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
|
|
using UnityEngine;
|
|
|
|
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
|
|
|
|
public class EntitySignMetadataProcessor : EntityMetadataProcessor<EntitySignMetadata>
|
|
{
|
|
public override void ProcessMetadata(GameObject gameObject, EntitySignMetadata metadata)
|
|
{
|
|
uGUI_SignInput sign = gameObject.GetComponentInChildren<uGUI_SignInput>(true);
|
|
if (sign)
|
|
{
|
|
sign.text = metadata.Text;
|
|
sign.colorIndex = metadata.ColorIndex;
|
|
sign.elementsState = metadata.Elements;
|
|
sign.scaleIndex = metadata.ScaleIndex;
|
|
sign.SetBackground(metadata.Background);
|
|
}
|
|
}
|
|
}
|