Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/Processor/EntitySignMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

22 lines
782 B
C#

using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
public class EntitySignMetadataProcessor : EntityMetadataProcessor<EntitySignMetadata>
{
public override void ProcessMetadata(GameObject gameObject, EntitySignMetadata metadata)
{
uGUI_SignInput sign = gameObject.GetComponentInChildren<uGUI_SignInput>(true);
if (sign)
{
sign.text = metadata.Text;
sign.colorIndex = metadata.ColorIndex;
sign.elementsState = metadata.Elements;
sign.scaleIndex = metadata.ScaleIndex;
sign.SetBackground(metadata.Background);
}
}
}