Files
Nitrox/NitroxClient/GameLogic/Spawning/Metadata/Processor/RadiationMetadataProcessor.cs
2025-07-06 00:23:46 +02:00

24 lines
850 B
C#

using NitroxClient.Communication;
using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning.Metadata.Processor;
public class RadiationMetadataProcessor : EntityMetadataProcessor<RadiationMetadata>
{
public override void ProcessMetadata(GameObject gameObject, RadiationMetadata metadata)
{
if (!gameObject.TryGetComponent(out LiveMixin liveMixin))
{
Log.Error($"[{nameof(RadiationMetadataProcessor)}] Couldn't find LiveMixin on {gameObject}");
return;
}
using (PacketSuppressor<EntityMetadataUpdate>.Suppress())
{
Resolve<LiveMixinManager>().SyncRemoteHealth(liveMixin, metadata.Health);
}
}
}