Files
Nitrox/NitroxClient/GameLogic/Spawning/PathBasedChildEntitySpawner.cs
2025-07-06 00:23:46 +02:00

47 lines
1.4 KiB
C#

using System.Collections;
using NitroxClient.GameLogic.Spawning.Abstract;
using NitroxClient.MonoBehaviours;
using NitroxModel.DataStructures.GameLogic.Entities;
using NitroxModel.DataStructures.Util;
using UnityEngine;
namespace NitroxClient.GameLogic.Spawning;
public class PathBasedChildEntitySpawner : SyncEntitySpawner<PathBasedChildEntity>
{
protected override IEnumerator SpawnAsync(PathBasedChildEntity entity, TaskResult<Optional<GameObject>> result)
{
SpawnSync(entity, result);
yield break;
}
protected override bool SpawnSync(PathBasedChildEntity entity, TaskResult<Optional<GameObject>> result)
{
Optional<GameObject> owner = NitroxEntity.GetObjectFrom(entity.ParentId);
if (!owner.HasValue)
{
Log.Error($"Unable to find parent entity: {entity}");
result.Set(Optional.Empty);
return true;
}
Transform child = owner.Value.transform.Find(entity.Path);
if (!child)
{
Log.Error($"Could not locate child at path {entity.Path} in {owner.Value.name}");
result.Set(Optional.Empty);
return true;
}
GameObject gameObject = child.gameObject;
NitroxEntity.SetNewId(gameObject, entity.Id);
result.Set(gameObject);
return true;
}
protected override bool SpawnsOwnChildren(PathBasedChildEntity entity) => false;
}