26 lines
593 B
C#
26 lines
593 B
C#
using UnityEngine;
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namespace NitroxClient.Unity.Smoothing
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{
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public class SmoothVector
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{
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private const float SMOOTHING_SPEED = 10f;
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public Vector3 Target { get; set; }
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public Vector3 Current { get; set; }
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public SmoothVector(Vector3 initial)
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{
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Target = Current = initial;
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}
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public SmoothVector()
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{
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}
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public void FixedUpdate()
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{
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Current = UWE.Utils.SlerpVector(Current, Target, (Target - Current).normalized * SMOOTHING_SPEED * Time.fixedDeltaTime);
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}
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}
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}
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