54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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[Serializable]
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[DataContract]
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public class CyclopsMetadata : EntityMetadata
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{
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[DataMember(Order = 1)]
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public bool SilentRunningOn { get; set; }
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[DataMember(Order = 2)]
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public bool ShieldOn { get; set; }
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[DataMember(Order = 3)]
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public bool SonarOn { get; set; }
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[DataMember(Order = 4)]
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public bool EngineOn { get; set; }
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[DataMember(Order = 5)]
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public int EngineMode { get; set; }
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[DataMember(Order = 6)]
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public float Health { get; set; }
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[DataMember(Order = 7)]
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public bool IsDestroyed { get; set; }
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[IgnoreConstructor]
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protected CyclopsMetadata()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public CyclopsMetadata(bool silentRunningOn, bool shieldOn, bool sonarOn, bool engineOn, int engineMode, float health, bool isDestroyed)
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{
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SilentRunningOn = silentRunningOn;
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ShieldOn = shieldOn;
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SonarOn = sonarOn;
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EngineOn = engineOn;
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EngineMode = engineMode;
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Health = health;
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IsDestroyed = isDestroyed;
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}
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public override string ToString()
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{
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return $"[CyclopsMetadata SilentRunningOn: {SilentRunningOn}, ShieldOn: {ShieldOn}, SonarOn: {SonarOn}, EngineOn: {EngineOn}, EngineMode: {EngineMode}, Health: {Health}, IsDestroyed: {IsDestroyed}]";
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}
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}
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