Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/FireExtinguisherHolderMetadata.cs
2025-07-06 00:23:46 +02:00

34 lines
848 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class FireExtinguisherHolderMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool HasExtinguisher { get; }
[DataMember(Order = 2)]
public float Fuel { get; }
[IgnoreConstructor]
protected FireExtinguisherHolderMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public FireExtinguisherHolderMetadata(bool hasExtinguisher, float fuel)
{
HasExtinguisher = hasExtinguisher;
Fuel = fuel;
}
public override string ToString()
{
return $"[FireExtinguisherHolderMetadata HasExtinguisher: {HasExtinguisher}, Fuel: {Fuel}]";
}
}