Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/FlareMetadata.cs
2025-07-06 00:23:46 +02:00

37 lines
990 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable, DataContract]
public class FlareMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public float EnergyLeft { get; }
[DataMember(Order = 2)]
public bool HasBeenThrown { get; }
[DataMember(Order = 3)]
public float? FlareActivateTime { get; }
[IgnoreConstructor]
protected FlareMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public FlareMetadata(float energyLeft, bool hasBeenThrown, float? flareActivateTime)
{
EnergyLeft = energyLeft;
HasBeenThrown = hasBeenThrown;
FlareActivateTime = flareActivateTime;
}
public override string ToString()
{
return $"[FlareMetadata EnergyLeft: {EnergyLeft}, HasBeenThrown: {HasBeenThrown}, FlareActivateTime: {FlareActivateTime}]";
}
}