Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/RadiationMetadata.cs
2025-07-06 00:23:46 +02:00

33 lines
810 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable, DataContract]
public class RadiationMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public float Health { get; set; }
[DataMember(Order = 2)]
public float FixRealTime { get; set; }
[IgnoreConstructor]
protected RadiationMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public RadiationMetadata(float health, float fixRealTime = -1)
{
Health = health;
FixRealTime = fixRealTime;
}
public override string ToString()
{
return $"[{nameof(RadiationMetadata)} Health: {Health}, FixRealTime: {FixRealTime}]";
}
}