Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/SealedDoorMetadata.cs
2025-07-06 00:23:46 +02:00

30 lines
746 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata
{
[Serializable]
[DataContract]
public class SealedDoorMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool Sealed { get; }
[DataMember(Order = 2)]
public float OpenedAmount { get; }
[IgnoreConstructor]
protected SealedDoorMetadata()
{
//Constructor for serialization. Has to be "protected" for json serialization.
}
public SealedDoorMetadata(bool Sealed, float OpenedAmount)
{
this.Sealed = Sealed;
this.OpenedAmount = OpenedAmount;
}
}
}