Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/StarshipDoorMetadata.cs
2025-07-06 00:23:46 +02:00

35 lines
892 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata
{
[Serializable]
[DataContract]
public class StarshipDoorMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public bool DoorLocked { get; }
[DataMember(Order = 2)]
public bool DoorOpen { get; }
[IgnoreConstructor]
protected StarshipDoorMetadata()
{
//Constructor for serialization. Has to be "protected" for json serialization.
}
public StarshipDoorMetadata(bool doorLocked, bool doorOpen)
{
DoorLocked = doorLocked;
DoorOpen = doorOpen;
}
public override string ToString()
{
return $"[StarshipDoorMetadata DoorLocked: {DoorLocked} DoorOpen: {DoorOpen}]";
}
}
}