Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/StayAtLeashPositionMetadata.cs
2025-07-06 00:23:46 +02:00

30 lines
784 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable, DataContract]
public class StayAtLeashPositionMetadata : EntityMetadata
{
[DataMember(Order = 1)]
public NitroxVector3 LeashPosition { get; }
[IgnoreConstructor]
protected StayAtLeashPositionMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public StayAtLeashPositionMetadata(NitroxVector3 leashPosition)
{
LeashPosition = leashPosition;
}
public override string ToString()
{
return $"[{nameof(StayAtLeashPositionMetadata)} LeashPosition: {LeashPosition}]";
}
}