Files
Nitrox/NitroxModel/DataStructures/GameLogic/Entities/Metadata/SubNameInputMetadata.cs
2025-07-06 00:23:46 +02:00

31 lines
849 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata;
[Serializable]
[DataContract]
public class SubNameInputMetadata : NamedColoredMetadata
{
[DataMember(Order = 1)]
public int SelectedColorIndex { get; }
[IgnoreConstructor]
protected SubNameInputMetadata()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public SubNameInputMetadata(int selectedColorIndex, string name, NitroxVector3[] colors) : base(name, colors)
{
SelectedColorIndex = selectedColorIndex;
}
public override string ToString()
{
return $"[{nameof(SubNameInputMetadata)} SelectedColorIndex: {SelectedColorIndex} {base.ToString()}]";
}
}