38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic
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{
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[Serializable]
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public class InitialPDAData
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{
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public List<NitroxTechType> KnownTechTypes { get; set; }
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public List<NitroxTechType> AnalyzedTechTypes { get; set; }
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public List<PDALogEntry> PDALogEntries { get; set; }
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public List<string> EncyclopediaEntries { get; set; }
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// PDA Scanner data
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public List<NitroxId> ScannerFragments { get; set; }
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public List<PDAEntry> ScannerPartial { get; set; }
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public List<NitroxTechType> ScannerComplete { get; set; }
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[IgnoreConstructor]
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protected InitialPDAData()
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{
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//Constructor for serialization. Has to be "protected" for json serialization.
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}
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public InitialPDAData(List<NitroxTechType> knownTechTypes, List<NitroxTechType> analyzedTechTypes, List<PDALogEntry> pDALogEntries, List<string> encyclopediaEntries, List<NitroxId> scannerFragments, List<PDAEntry> scannerPartial, List<NitroxTechType> scannerComplete)
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{
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KnownTechTypes = knownTechTypes;
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AnalyzedTechTypes = analyzedTechTypes;
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PDALogEntries = pDALogEntries;
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EncyclopediaEntries = encyclopediaEntries;
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ScannerFragments = scannerFragments;
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ScannerPartial = scannerPartial;
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ScannerComplete = scannerComplete;
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}
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}
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}
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