28 lines
608 B
C#
28 lines
608 B
C#
using System;
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using System.Runtime.Serialization;
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using BinaryPack.Attributes;
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namespace NitroxModel.DataStructures.GameLogic;
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[Serializable, DataContract]
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public class PDAEntry
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{
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[DataMember(Order = 1)]
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public NitroxTechType TechType { get; set; }
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[DataMember(Order = 2)]
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public int Unlocked { get; set; }
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[IgnoreConstructor]
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protected PDAEntry()
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{
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// Constructor for serialization. Has to be "protected" for json serialization.
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}
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public PDAEntry(NitroxTechType techType, int unlocked)
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{
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TechType = techType;
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Unlocked = unlocked;
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}
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}
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