Files
Nitrox/NitroxModel/DataStructures/GameLogic/PingInstancePreference.cs
2025-07-06 00:23:46 +02:00

29 lines
618 B
C#

using System;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
namespace NitroxModel.DataStructures.GameLogic;
[Serializable]
[DataContract]
public class PingInstancePreference
{
[DataMember(Order = 1)]
public int Color { get; set; }
[DataMember(Order = 2)]
public bool Visible { get; set; }
[IgnoreConstructor]
protected PingInstancePreference()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public PingInstancePreference(int color, bool visible)
{
Color = color;
Visible = visible;
}
}