Files
Nitrox/NitroxPatcher/Patches/Dynamic/QuickSlots_SelectInternal_Patch.cs
2025-07-06 00:23:46 +02:00

40 lines
1.4 KiB
C#

using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Helper;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class QuickSlots_SelectInternal_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((QuickSlots t) => t.SelectInternal(default(int)));
public static void Prefix(QuickSlots __instance, int slotID, ref NitroxTechType __state)
{
InventoryItem item = __instance.binding[slotID];
if (item == null)
{
return;
}
__state = Player.main.IsToolUsed(item.item.GetTechType()) ? item.item.GetTechType().ToDto() : null;
}
public static void Postfix(InventoryItem ____heldItem, NitroxTechType __state)
{
if (____heldItem == null)
{
return;
}
Pickupable pickupable = ____heldItem.item;
if (pickupable.TryGetIdOrWarn(out NitroxId itemId))
{
PlayerTool component = pickupable.GetComponent<PlayerTool>();
PlayerHeldItemChanged.ChangeType type = component ? PlayerHeldItemChanged.ChangeType.DRAW_AS_TOOL : PlayerHeldItemChanged.ChangeType.DRAW_AS_ITEM;
Resolve<LocalPlayer>().BroadcastHeldItemChanged(itemId, type, __state);
}
}
}