50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors.Abstract;
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public abstract class TransmitIfCanSeePacketProcessor<T> : AuthenticatedPacketProcessor<T> where T : Packet
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{
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private readonly PlayerManager playerManager;
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private readonly EntityRegistry entityRegistry;
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public TransmitIfCanSeePacketProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
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{
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this.playerManager = playerManager;
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this.entityRegistry = entityRegistry;
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}
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/// <summary>
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/// Transmits the provided <paramref name="packet"/> to all other players (excluding <paramref name="senderPlayer"/>)
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/// who can see (<see cref="Player.CanSee"/>) entities corresponding to the provided <paramref name="entityIds"/> only if all those entities are registered.
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/// </summary>
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public void TransmitIfCanSeeEntities(Packet packet, Player senderPlayer, List<NitroxId> entityIds)
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{
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List<Entity> entities = [];
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foreach (NitroxId entityId in entityIds)
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{
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if (entityRegistry.TryGetEntityById(entityId, out Entity entity))
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{
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entities.Add(entity);
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}
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else
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{
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return;
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}
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}
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foreach (Player player in playerManager.GetConnectedPlayersExcept(senderPlayer))
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{
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if (entities.All(player.CanSee))
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{
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player.SendPacket(packet);
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}
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}
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}
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}
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