23 lines
714 B
C#
23 lines
714 B
C#
using NitroxModel.Packets;
|
|
using NitroxServer.Communication.Packets.Processors.Abstract;
|
|
using NitroxServer.GameLogic;
|
|
|
|
namespace NitroxServer.Communication.Packets.Processors
|
|
{
|
|
public class BedEnterProcessor : AuthenticatedPacketProcessor<BedEnter>
|
|
{
|
|
private readonly StoryManager storyManager;
|
|
|
|
public BedEnterProcessor(StoryManager storyManager)
|
|
{
|
|
this.storyManager = storyManager;
|
|
}
|
|
|
|
public override void Process(BedEnter packet, Player player)
|
|
{
|
|
// TODO: Needs repair since the new time implementation only relies on server-side time.
|
|
// storyManager.ChangeTime(StoryManager.TimeModification.SKIP);
|
|
}
|
|
}
|
|
}
|