37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors;
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public class EntityReparentedProcessor : AuthenticatedPacketProcessor<EntityReparented>
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{
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private readonly EntityRegistry entityRegistry;
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private readonly PlayerManager playerManager;
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public EntityReparentedProcessor(EntityRegistry entityRegistry, PlayerManager playerManager)
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{
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this.entityRegistry = entityRegistry;
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this.playerManager = playerManager;
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}
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public override void Process(EntityReparented packet, Player player)
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{
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if (!entityRegistry.TryGetEntityById(packet.Id, out Entity entity))
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{
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Log.Error($"Couldn't find entity for {packet.Id}");
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return;
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}
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if (!entityRegistry.TryGetEntityById(packet.NewParentId, out Entity parentEntity))
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{
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Log.Error($"Couldn't find parent entity for {packet.NewParentId}");
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return;
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}
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entityRegistry.ReparentEntity(packet.Id, packet.NewParentId);
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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}
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