19 lines
638 B
C#
19 lines
638 B
C#
using NitroxModel.Packets;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Bases;
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namespace NitroxServer.Communication.Packets.Processors;
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public class ModifyConstructedAmountProcessor : BuildingProcessor<ModifyConstructedAmount>
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{
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public ModifyConstructedAmountProcessor(BuildingManager buildingManager, PlayerManager playerManager) : base(buildingManager, playerManager) { }
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public override void Process(ModifyConstructedAmount packet, Player player)
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{
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if (buildingManager.ModifyConstructedAmount(packet))
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{
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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}
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}
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