45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using NitroxModel.DataStructures.GameLogic.Entities;
|
|
using NitroxModel.DataStructures.GameLogic;
|
|
using NitroxModel.DataStructures.Util;
|
|
using NitroxModel.Packets;
|
|
using NitroxServer.Communication.Packets.Processors.Abstract;
|
|
using NitroxServer.GameLogic;
|
|
using NitroxServer.GameLogic.Entities;
|
|
|
|
namespace NitroxServer.Communication.Packets.Processors
|
|
{
|
|
class ModuleAddedProcessor : AuthenticatedPacketProcessor<ModuleAdded>
|
|
{
|
|
private readonly PlayerManager playerManager;
|
|
private readonly EntityRegistry entityRegistry;
|
|
|
|
public ModuleAddedProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
|
|
{
|
|
this.playerManager = playerManager;
|
|
this.entityRegistry = entityRegistry;
|
|
}
|
|
|
|
public override void Process(ModuleAdded packet, Player player)
|
|
{
|
|
Optional<Entity> entity = entityRegistry.GetEntityById(packet.Id);
|
|
|
|
if (!entity.HasValue)
|
|
{
|
|
Log.Error($"Could not find entity {packet.Id} module added to a vehicle.");
|
|
return;
|
|
}
|
|
|
|
if (entity.Value is InventoryItemEntity inventoryItem)
|
|
{
|
|
InstalledModuleEntity moduleEntity = new(packet.Slot, inventoryItem.ClassId, inventoryItem.Id, inventoryItem.TechType, inventoryItem.Metadata, packet.ParentId, inventoryItem.ChildEntities);
|
|
|
|
// Convert the world entity into an inventory item
|
|
entityRegistry.AddOrUpdate(moduleEntity);
|
|
|
|
// Have other players respawn the item inside the inventory.
|
|
playerManager.SendPacketToOtherPlayers(new SpawnEntities(moduleEntity, forceRespawn: true), player);
|
|
}
|
|
}
|
|
}
|
|
}
|