Files
Nitrox/NitroxServer/Communication/Packets/Processors/PDALogEntryAddProcessor.cs
2025-07-06 00:23:46 +02:00

33 lines
1.2 KiB
C#

using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Unlockables;
namespace NitroxServer.Communication.Packets.Processors
{
public class PDALogEntryAddProcessor : AuthenticatedPacketProcessor<PDALogEntryAdd>
{
private readonly PlayerManager playerManager;
private readonly PDAStateData pdaState;
private readonly ScheduleKeeper scheduleKeeper;
public PDALogEntryAddProcessor(PlayerManager playerManager, PDAStateData pdaState, ScheduleKeeper scheduleKeeper)
{
this.playerManager = playerManager;
this.pdaState = pdaState;
this.scheduleKeeper = scheduleKeeper;
}
public override void Process(PDALogEntryAdd packet, Player player)
{
pdaState.AddPDALogEntry(new PDALogEntry(packet.Key, packet.Timestamp));
if (scheduleKeeper.ContainsScheduledGoal(packet.Key))
{
scheduleKeeper.UnScheduleGoal(packet.Key);
}
playerManager.SendPacketToOtherPlayers(packet, player);
}
}
}