24 lines
812 B
C#
24 lines
812 B
C#
using NitroxModel.Packets;
|
|
using NitroxServer.GameLogic;
|
|
using NitroxServer.GameLogic.Bases;
|
|
using NitroxServer.GameLogic.Entities;
|
|
|
|
namespace NitroxServer.Communication.Packets.Processors;
|
|
|
|
public class PlaceModuleProcessor : BuildingProcessor<PlaceModule>
|
|
{
|
|
public PlaceModuleProcessor(BuildingManager buildingManager, PlayerManager playerManager, EntitySimulation entitySimulation) : base(buildingManager, playerManager, entitySimulation) { }
|
|
|
|
public override void Process(PlaceModule packet, Player player)
|
|
{
|
|
if (buildingManager.AddModule(packet))
|
|
{
|
|
if (packet.ModuleEntity.ParentId == null)
|
|
{
|
|
ClaimBuildPiece(packet.ModuleEntity, player);
|
|
}
|
|
playerManager.SendPacketToOtherPlayers(packet, player);
|
|
}
|
|
}
|
|
}
|