Files
Nitrox/NitroxServer/Communication/Packets/Processors/PlayerHeldItemChangedProcessor.cs
2025-07-06 00:23:46 +02:00

27 lines
847 B
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors
{
public class PlayerHeldItemChangedProcessor : AuthenticatedPacketProcessor<PlayerHeldItemChanged>
{
private readonly PlayerManager playerManager;
public PlayerHeldItemChangedProcessor(PlayerManager playerManager)
{
this.playerManager = playerManager;
}
public override void Process(PlayerHeldItemChanged packet, Player player)
{
if (packet.IsFirstTime != null && !player.UsedItems.Contains(packet.IsFirstTime))
{
player.UsedItems.Add(packet.IsFirstTime);
}
playerManager.SendPacketToOtherPlayers(packet, player);
}
}
}