47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System.Collections.Generic;
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using NitroxModel.Packets;
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using NitroxModel.Serialization;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.Serialization;
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namespace NitroxServer.Communication.Packets.Processors;
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public class PvPAttackProcessor : AuthenticatedPacketProcessor<PvPAttack>
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{
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private readonly SubnauticaServerConfig serverConfig;
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private readonly PlayerManager playerManager;
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// TODO: In the future, do a whole config for damage sources
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private static readonly Dictionary<PvPAttack.AttackType, float> damageMultiplierByType = new()
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{
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{ PvPAttack.AttackType.KnifeHit, 0.5f },
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{ PvPAttack.AttackType.HeatbladeHit, 1f }
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};
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public PvPAttackProcessor(SubnauticaServerConfig serverConfig, PlayerManager playerManager)
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{
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this.serverConfig = serverConfig;
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this.playerManager = playerManager;
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}
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public override void Process(PvPAttack packet, Player player)
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{
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if (!serverConfig.PvPEnabled)
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{
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return;
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}
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if (!playerManager.TryGetPlayerById(packet.TargetPlayerId, out Player targetPlayer))
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{
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return;
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}
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if (!damageMultiplierByType.TryGetValue(packet.Type, out float multiplier))
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{
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return;
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}
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packet.Damage *= multiplier;
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targetPlayer.SendPacket(packet);
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}
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}
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