Files
Nitrox/NitroxServer/Communication/Packets/Processors/StoryGoalExecutedProcessor.cs
2025-07-06 00:23:46 +02:00

49 lines
1.7 KiB
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Unlockables;
namespace NitroxServer.Communication.Packets.Processors;
public class StoryGoalExecutedProcessor : AuthenticatedPacketProcessor<StoryGoalExecuted>
{
private readonly PlayerManager playerManager;
private readonly StoryGoalData storyGoalData;
private readonly ScheduleKeeper scheduleKeeper;
private readonly PDAStateData pdaStateData;
public StoryGoalExecutedProcessor(PlayerManager playerManager, StoryGoalData storyGoalData, ScheduleKeeper scheduleKeeper, PDAStateData pdaStateData)
{
this.playerManager = playerManager;
this.storyGoalData = storyGoalData;
this.scheduleKeeper = scheduleKeeper;
this.pdaStateData = pdaStateData;
}
public override void Process(StoryGoalExecuted packet, Player player)
{
Log.Debug($"Processing StoryGoalExecuted: {packet}");
// The switch is structure is similar to StoryGoal.Execute()
bool added = storyGoalData.CompletedGoals.Add(packet.Key);
switch (packet.Type)
{
case StoryGoalExecuted.EventType.RADIO:
if (added)
{
storyGoalData.RadioQueue.Enqueue(packet.Key);
}
break;
case StoryGoalExecuted.EventType.PDA:
if (packet.Timestamp.HasValue)
{
pdaStateData.AddPDALogEntry(new(packet.Key, packet.Timestamp.Value));
}
break;
}
scheduleKeeper.UnScheduleGoal(packet.Key);
playerManager.SendPacketToOtherPlayers(packet, player);
}
}