Files
Nitrox/NitroxServer/Communication/Packets/Processors/VehicleOnPilotModeChangedProcessor.cs
2025-07-06 00:23:46 +02:00

23 lines
721 B
C#

using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
namespace NitroxServer.Communication.Packets.Processors;
public class VehicleOnPilotModeChangedProcessor : AuthenticatedPacketProcessor<VehicleOnPilotModeChanged>
{
private readonly PlayerManager playerManager;
public VehicleOnPilotModeChangedProcessor(PlayerManager playerManager)
{
this.playerManager = playerManager;
}
public override void Process(VehicleOnPilotModeChanged packet, Player player)
{
player.PlayerContext.DrivingVehicle = packet.IsPiloting ? packet.VehicleId : null;
playerManager.SendPacketToOtherPlayers(packet, player);
}
}