Files
Nitrox/NitroxServer/Communication/Packets/Processors/WaterParkDeconstructedProcessor.cs
2025-07-06 00:23:46 +02:00

22 lines
848 B
C#

using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Bases;
namespace NitroxServer.Communication.Packets.Processors;
public class WaterParkDeconstructedProcessor : BuildingProcessor<WaterParkDeconstructed>
{
public WaterParkDeconstructedProcessor(BuildingManager buildingManager, PlayerManager playerManager) : base(buildingManager, playerManager) { }
public override void Process(WaterParkDeconstructed packet, Player player)
{
if (buildingManager.ReplacePieceByGhost(player, packet, out Entity removedEntity, out int operationId) &&
buildingManager.CreateWaterParkPiece(packet, removedEntity))
{
packet.BaseData = null;
SendToOtherPlayersWithOperationId(packet, player, operationId);
}
}
}