21 lines
938 B
C#
21 lines
938 B
C#
using System.Collections.Generic;
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using NitroxModel.DataStructures.GameLogic;
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namespace NitroxServer.GameLogic.Entities;
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public interface ISimulationWhitelist
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{
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/// <summary>
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/// We don't want to give out simulation to all entities that the server sent out because there is a lot of stationary items and junk (TechType.None).
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/// It is easier to maintain a list of items we should simulate than try to blacklist items. This list should not be checked for non-server spawned items
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/// as they were probably dropped by the player and are mostly guaranteed to move.
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/// </summary>
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HashSet<NitroxTechType> MovementWhitelist { get; }
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/// <summary>
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/// We differentiate the entities which should be simulated because of one of their behaviour (ie for utility)
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/// from those are simulated for their movements.
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/// </summary>
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HashSet<NitroxTechType> UtilityWhitelist { get; }
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}
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